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If it doesn’t, we’ll open up some beers, have some fun and say,'Ok, that was fun, let’s do something different now and go again.'"ĭecker said the firm plans on DUST 514 continuing to evolve over the years, providing the audience is still there. "If Legion does well, we’ll continue to invest in it. "We tried to do too much honestly in terms of connecting it into the universe and there’s this MMO piece and all the rest of it. Honestly, we didn’t make a great game to begin with.
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"We want to take the things we’ve learned from DUST, and yes it’s in the same IP, same place and all the rest of it, but we want to do some fundamentally different things with it that we feel we missed out on and that we didn’t do right. "It was horrible, and at the end of the day, teams usually have to do multiple iterations of something to get to something really great. "I ran DICE for awhile, and the first shooter game out of DICE was a game called Codename Eagle, which tons of people don’t know anything about, and never would, and probably shouldn’t," he said. Speaking with Polygon at the event, Sean Decker, VP of product development at CCP, reiterated that just like Eve: Valkyrie before it, Project Legion's development depends on fan feedback.
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Project Legion was announced by CPP Games during its annual EVE Fanfest as a PC re-imagining of DUST 514, and between the backlash from DUST fans and CCP admitting the PS3 online shooter "wasn't a great game to begin with," it called for patience as sometimes, it takes a while for great product to get going.